Role: Lead Programmer
Genre: Multiplayer FIrst Person Shooter
Engine: Unreal Engine 4
Languages: C++, UE4 Blueprint
Team Size: 8 People (2 Programmers)
Development Time: 3 Months
- Served as Lead Programmer and collaborated with Level Design and Art departments.
- Managed tasks and reported progress for the Programming Department.
- Perforce management and initial engine setup.
- Managed technical documentation.
- Integrated death animations and implemented animation state machine.
- Worked on Luftkanon "push" functionality.
- Implemented all HUD functionality.
- Implemented player leaderboard and customization of player names.
- Implemented jump pads.